Official Rules

7 v 7 Intramural Flag Football. Official NIRSA Flag Football Rules will be used, with the following modifications:
 

  • Field is 60x35 with 15 yard zones
  • Maximum roster of 10 players. Substitutions/replacements are allowed at any time prior to the start of the playoffs. Captain must let Program coordinator know morning of game or player is not eligible to play
  • Tie-breaker 4 downs from the 15 yard line.
  • All players must sign in with the game officials and show a valid current OCC ID.
  • For additional rules refer to the official NIRSA regulations located in the Flag Football binder.

Kickoffs from the 15 yard line- If any player crosses the kickoff zone will result in a 5 yard penalty will be added on to the end of the return.

 

There are NO fumbles!!! When the ball hits the ground the play is dead and it is a loss of down. 

You can rush the QB as soon as he hikes the ball.

The field is divided into 4 zones which allows for three first downs. Teams will have four (4) downs to reach the respective zone. 

Playing time and intermissions: A game shall consist of 2 20 minute halves with a 5-minute intermission. 

The clock will run continuously during the first 18 minutes of each half. During the last 1 minutes of each half, the clock will stop if the following occurs:

 

  • Penalties
  • Scoring plays
  • Incomplete passes/out of bounds
  • Injured players
  • First downs (until the ball is set in play by referee’s ready to play whistle).

 

A defensive player may not hold, push, or knock down the ball carrier in an attempt to remove the flag, nor shall an offensive player hold, block, or run through a defensive player trying to remove the flag belt.

When a runner loses his/her flag belt, either accidentally or inadvertently, play continues. The deflagging reverts to a one-hand tag of the runner.

If a punt is to be made, the team punting must announce it before the down starts. The punter CANNOT be rushed!! Defensive and offensive teams must have 4 players on the line of scrimmage until the punt is made. After receiving the ball the punter must put the ball in play within 5 seconds. Quick kicks are illegal. Penalty: Delay of game. 

The player who receives the snap must be at least 2 yards behind the offensive scrimmage line. Direct snaps are always illegal (under center). 

The offensive team must have a minimum of four players on the line of scrimmage. All line men are eligible receivers. 

It is illegal to steal or attempt to steal (strip) the ball from a player in possession. The object of the game is to deflag a ball carrier, not to steal the ball. Penalty: 10 yards from the end of the run.